
Hear Her
“Hear Her” is a short narrative puzzle game set inside a quiet home. You move through each room, interact with simple objects, and uncover small sounds and pages that guide the experience. The atmosphere is calm, and the interaction stays light and intuitive.
The concept is inspired by the emotional process of grief and by the idea that certain connections continue in new forms after loss. Everyday objects become carriers of memory, creating a gentle way to explore digital mourning inside a retro Taiwanese household. The entire experience takes only a few minutes and is meant to feel personal and intimate.
《Hear Her》 是一款發生在安靜家屋中的短篇敘事解謎遊戲。玩家在空間中穿梭,透過觸碰物件、翻閱頁面與傾聽細微的聲音推進體驗。整體氛圍平穩柔和,互動方式簡單而直覺。
遊戲的概念來自悲傷的五階段,也受到持續連結理論的啟發。日常物件在遊戲裡成為記憶的載體,引導玩家以溫柔的方式進入數位哀悼的世界,並在復古的台灣家庭場景中重新與記憶相遇。整段旅程僅需幾分鐘,卻保持著安靜而親密的情感。
- Soft, atmospheric storytelling
- Simple point-and-click interaction
- Hand-drawn interface and visuals
- Themes of grief, digital remembrance, and emotional healing
Thank you for taking a moment to hear her.
- 柔和沉靜的敘事氛圍
- 簡單直覺的點擊互動
- 手繪視覺與介面風格
- 探索哀傷、數位記憶與情緒修復的主題
謝謝你願意停下腳步,聽聽她留下的聲音。
Font: Lai Font (SIL OFL 1.1)
Music: Epidemic Sound (licensed through subscription)
字型:小賴字體(SIL OFL 1.1)
音樂:Epidemic Sound(訂閱授權使用)




Comments
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The atmosphere of your game is wonderful, it really pulls you in! The visual style is exactly the kind of project I had in mind while building my tool, PolishSprite.
It's a shader-based tool that lets you quickly animate static sprites without coding or drawing. You can easily create effects like trees swaying in the wind, flickering torches, or flowing water by cloning a sprite and applying a shader effect.
I'm looking to collaborate with developers to help bring their environments to life. If that sounds interesting, feel free to reach out! Best of luck with your project!